She’s Kalista, The Spear of Retribution and also the header figure artwork has her sporting the same “deconstructed” hunched cause you’ll see liberally scattered throughout America’s Next Top-Model photoshoots. http://www.rockpapershotgun.com/2014/11/05/kalista-league-of-legends/

Artist Arthur Buxton has just-released a beta type of his Colourstory application. Buxton’s work tends to give attention to wearing down complicated pictures within their constituent colours and creating colour strips or pie-charts from the outcomes. Using the application you can generate by posting photos for that software to analyze, these glamorous combinations yourself. Clearly my go to examination content was Dota 2 screenshots. One of many items I came across about Buxton’s earlier amazing assignments were how recognisable photos that are specific might be even when abstracted into colour companies. http://www.rockpapershotgun.com/2014/11/05/dota-2-colour-palette/

Flamberge: Creative Convert-Centered Pike-Stabbing

It’s a parallel turn-based strategy-RPG using a medieval fantasy theme, and like fellow multiple turn-based subject Icy Synapse & Cortex, much of the tactical thinking revolves around a greatest-guess concerning where your opponents is likely to be when the turn handles. Then you stab ‘em using a sweet small lance that is pixel. http://www.rockpapershotgun.com/2014/11/05/flamberge-inventive-turn-based-pike-stabbing/

Wot I Think – Call Of Duty: Advanced Warfare Singleplayer

The Decision of Obligation games tend to be best understood not as firstperson shooters within the lineage of Half-Life 2 and Mobile, but as extensions of light-weapon rail shooters. They’re games set in firmly scripted passages, with one button to pop in and out-of cover, one to throw. That your thighs can shift around a bit barely concerns, and taken on these phrases, the items in the series which lean towards action romp that is boyish are at least gently entertaining. Call of Duty: Advanced Combat resists even these acts of apologia. When the first Crysis game was produced by ATEAM of people asking themselves, “How can we create a video-game which approximates the exciting flexibility and electricity to be an excellent-suited soldier?”, Sophisticated Combat was made by people asking, “How could we create a Call of Duty game that approximates the enjoyable liberty and power of enjoying Crysis?” just like the metallic ‘exosuits’ that wraparound its grizzled heroes, this can be Callofduty wearing the synthetic shell of the more fascinating sport. http://www.rockpapershotgun.com/2014/11/05/advanced-warfare-review/

- Michael